If you’re at all interested in writing games for the web, and if you’ll be in or near Mountain View next Thursday (October 28), then you — yes, you! — are invited to the Labs Night Gaming event at Mozilla. There should be a lot of cool game demos; I’ll be showing off some multitouch input stuff I’ve been working on; and there’s free pizza. It should be a real good time, and a chance to network with other people who are excited about the Web as a gaming platform.
October 20, 2010
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April 19, 2010
The next Labs Night will be April 29, which is next Thursday, here at the Mountain View Mozilla HQ. More details as we get closer to the event.
February 17, 2010
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The next Labs Night will be held on Thursday, Februrary 25, at the Wikimedia HQ in San Francisco. The Wikimedia Foundation was generous enough to offer the use of their space for the evening, and I’m a big fan of their work so I’m pretty excited about the chance to do a joint event with them.
More information is on the main Labs blog. If you would like to attend, you should sign up through the Meetup page. Finally, if you would like to give a lightning talk about your project at the Labs Night (and yes, this is an open invitation to anyone who has something cool to show off) then you should add yourself to this wiki page.
See you there!
February 27, 2009
Last night was Labs Night, a kind of show-and-tell (with pizza) that we do here once a month, open to the public. We encourage people from outside Mozilla to attend and give presentations on their own projects.
Last night was especially rewarding because we had two such community presentations. One was from Edwin Khodabakchian of Feedly, a Firefox extension which “weaves your favorite content into a magazine-like start page”. The Feedly team has developed a set of Ubiquity commands to act as a command-line interface to Feedly, which is pretty cool.
The second was from Guillaume and Sebastian, the Paris-based creators of Play!, a Java web-application framework. Among other things, they demonstrated how they’d written a bridge between Play and Bespin so that they could edit source files in Bespin and see the results of the changes instantly on the same server.
So it just so happened that both projects presented had done cool things by building upon or integrating a Mozilla Labs project in some way. It’s extremely gratifying, not to mention flattering, to see our work used in this way. Because that’s what open source is all about (well, one of the things): The ability for all of us to build on each other’s code.